![]() ![]() ![]() Correct N-S-E-W orientation (default: red X axis left =West, right = East) Skylight (set longitude, latitude, date, time) zoom out to see its position Distant (sun) light (position = Skylight) + Target tag, HDRI (rotated to match sun), Area fill Camera Speed: Smaller resolution/image size for initial lighting test renders (e.g. ![]() window-lit room, scaled so that a default cube edge (1.000) = meter Note that Bullet Physics effects are all predicated on the scale of 1 C3D unit = 1 meter Also, imported.3ds objects are scaled to fit within a 1 X 1 X 1 cube Pre-measure metric dimensions of furniture, windows, etc. three-point lighting studio (key, fill, rim), backdrop, reflectors, shadow mat, custom HDRI Include a test object with varied materials to preview shadows and reflections E.g. Tip: Save lighting set-up files with preset lights, cameras, tags, backdrops, basic materials E.g. Save related versions in the same folder View As icons Show View Options Always open in icon view Icon size 256 X 256 Arrange by Name. (Settings can be recorded in the Spotlight Comments ). For each version, copy the render to the clipboard on the desktop, select the file, Finder menu File Get Info paste into the file s Get Info icon. as you make changes and test renders, with the file number corresponding to the Render Manager Job number. As you can see this gives us quite an interesting texture.1 Cheetah 3D V Render Checklist Screen space & work environment Tip: Desktop System Preferences Dock Automatically hide and show dock Tip: In Cheetah 3D, click green button for Full Screen Tip: Click clock icon to close animation timeline at bottom of screen (for still images) Tip: Double-click gray Material / Add material bar to open and close Material panel Tip: Double-click gray Properties and Tool bars to expand Object browser space (or vice-versa) Tip: Window menu: Save full-screen Custom Layout 1, assign / hotkey Tip: In Preferences, assign Option + / hot key to Modeling Layout (reverses / hotkey) Tip: When modeling, hold Shift key down if zooming closer than Clip near distance Tip: Select point, edge, polygon or object, click Focus camera icon to zoom in and rotate around it Tip: Toggle grid on/off, apply white material to objects to improve visibility Tip: Save several cameras with different views and settings (maybe make one a child of another) Tip: To prevent accidental changes, lock camera properties (right-click Properties icon) Tip: Save versions 17.jas 18.jas etc. This will make the line go from thick to thin or put correctly go from a heavy line weight to a light line weight.įor fun I have also filled in the left hand side of the circle so that we end up with a shading from dark on the left to light on the right. By the time you reach the right hand side of the circle you should be using the chisel side of the hairs. On each line, starting at the left with the filbert brush held with its broad width on the canvas, paint a line towards the right, rotating the brush in your hand as you go so that by the time you reach the right hand side of the circle you have turned the brush 90 degrees. To paint the lines I am going to use a soft filbert brush and the same thinned black paint from the hatching. We will draw our lines horizontally inside this circle, so lightly draw in a few horizontal parallel lines across the inside of the circle. In this exercise I have used a pair of compasses to draw a light circle inside the second block. The thicker the line, the more weight it has. The thickness of a line is called it’s weight.
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